Class SkippedTurnEvent

All Implemented Interfaces:

public class SkippedTurnEvent
extends Event

A SkippedTurnEvent is sent to AdvancedRobot.onSkippedTurn(robocode.SkippedTurnEvent) when skipping a turn. You must take an action every turn in order to participate in the game. For example,

   try {Thread.sleep(1000);} catch (InterruptedException e) {}
will cause many SkippedTurnEvents, because you are not responding to the game. If you receive 30 SkippedTurnEvents, you will be removed from the round. Instead, you should do something such as:
 for (int i = 0; i < 30; i++)
   doNothing(); // or perhaps scan();
This event may also be generated if your are simply doing too much processing between actions.

See Also:

Constructor Summary
          Called by the game to create a new SkippedTurnEvent.
Methods inherited from class robocode.Event
compareTo, getPriority, getTime, setPriority, setTime
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructor Detail


public SkippedTurnEvent()
Called by the game to create a new SkippedTurnEvent.